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wintersday ([personal profile] wintersday) wrote2022-06-06 10:30 pm

Fic: Stories Untold

Title: Stories Untold
Fandom: Friendsim
Major Characters/Pairings: Ensemble cast of Friendsim trolls
Wordcount: 999 words worth of multiple mini-fics
Rating: General Audiences
POV: Second Person
Summary: Glimpses of worlds from a game that never happened. (SGRUB planets for the Friendsim trolls)
Notes: The first couple of these were written for a challenge to fit a classic 5+1 things fic into 100 words. Because of this, I tried to keep the others in thematic groups of 5 or 6 too, and each section is 100 words exactly, not counting the land names.



1. Five worlds that never were, plus one that also never was, but differently.

Mallek: Land of Fog and Rivers

You sail an unpredictable current, wary of unseen crags. There’s a pattern to this flow. You’ll learn in time.

Tagora: Land of Ice and Aurora

Deep snow and deeper sky reflect each other, glittering, serene. Somewhere, a dormant fire waits. There’s a cost, always.

Wanshi: Land of Moss and Ruins

The temples are old. Their builders died long ago, leaving traces only in books. Serpents haunt the crumbling walls.

Tyzias: Land of Ink and Sigils

It’s almost like blood, the ink in its mirror-dark pools. It tells the same stories. It stains the same.

Marsti: Land of Sand and Cisterns

It’s barren here: desert and empty wells. You know there’s groundwater beneath and rain above, just waiting – for what?

Boldir: Land of Stones and Ripples

Throw a rock. Everything changes.




2. Five Mirrors and One Fragment

Remele: Land of Sculpture and Glass

Snow-shrouded statues. Mirrors opaque with frost. This place feels untouchable. You wonder: is it really yours?

Cirava: Land of Dusk and Glow

Paper lanterns intersect the night. Each holds a tiny lightning bug. One by one, you set them free.

Daraya: Land of Labyrinths and Briars

Sky above, sunset-colored. Breeze from somewhere new. You’ll find an exit – or make one, though your hands bleed.

Polypa: Land of Rooftops and Reflection

Neon reflects off mirrorglass hivestems. You leap. Images leap with you, knives flashing. A small certainty: you, at their heart, are real.

Skylla: Land of Roads and Sunsets

The horizon only seems boundless. These worlds are small. Somewhere beyond them, a road unending waits.

Fozzer: Land of Quarries and Epitaphs

Something lost is buried here. Keep digging. You’ll find it.




3. Five wild places and one garden

Azdaja: Land of Spires and Eyries

A place of hunters, proud, swift-taloned. Nothing that lives here ever has to touch the ground.

Nihkee: Land of Prairie and Ruins

A place of distant stampedes, incipient thunder. Crumbling coliseums await their champion still.

Folykl: Land of Stone and Void

An ungenerous place: cold ocean, wind-worn shores. You hate it for being yours. You love it defiantly, because who else would try?

Diemen: Land of Iron and Ember

A bountiful place: fires smolder beneath basalt. Slow-roasting meat turns on spits unattended, too much to ever run out.

Ardata: Land of Leaves and Shadows

A hungry place. It’s yours, but you fear the clicking claws behind you.

Bronya: Land of Gardens and Terraces

A cultivated place: tiered mountainsides, cascading waterfalls. Yours to tend ‘til it grows wild, in vibrant disarray.




4. Five worlds constructed, and one grown

Tirona: Land of Whisper and Gleam

Humming stations transmit and receive in synaptic bursts, scattering subthreshold messages. Conquer this, or be conquered.

Elwurd: Land of Percussion and Glow

The beat rises, falls, but you’re alone here. Almost. Lizards watch, lucent in the ultraviolet dark.

Zebruh: Land of Stairs and Chasms

A vast manor, polished, gleaming. Your voice throws back echoes from hollow places you can’t find.

Charun: Land of Machinery and Fungi

Turbines lie rusting, overtaken by lichen. Spores burst around your feet. The factory floor is silent and alive.

Stelsa: Land of Tides and Channels

The locks follow their own intricate schedule, and waters flow, swift but contained. Hold out your hand: it’s raining.

Trizza: Land of Sand and Nacre

It sticks beneath your chitin: iridescent palaces, coral halls, your hatchright – but power over none.




5. Five Worlds of Potential

Konyyl: Land of Roots and Sunbeams

Sun doesn’t burn here. You wander placid glades, nervous, unguided, still waiting for the trap to spring.

Zebede: Land of Honeycomb and Statuary

Everything here is golden and bigger than you. Dead queens guard these hexagonal chambers, this sweetness you don’t yet deserve.

Tegiri: Land of Shrines and Stillness

Something dwells beneath the winding paths. Your blade is ready, but you wonder if sleeping dragons truly need to die.

Lynera: Land of Glass and Battlements

Everything here breaks easily, but shattered glass is still a weapon. Inside fortress walls, fragile gardens grow, unbreached for now.

Kuprum: Land of Lightning and Wire

Your sky is a matrix of cables and searing effulgence. You stand in the storm’s eye – mocking, scared shitless, yearning to be worthy.




6. Five messages, and one unwritten story

Galekh: Land of Tomes and Arteries

Every path in this bookhive leads back to these atrial chambers, scribed with writing, heavy with history.

Lanque: Land of Cathedrals and Seeds

Walls scrawled with poetry, half-sincere, profane. The ground is a snarl of weeds, sun-nourished, heedless of stained-glass saints.

Amisia: Land of Canvas and Hue

Color runs in rivulets down cliffsides, forming its own designs – painted, not by your hand.

Vikare: Land of Fossil and Cloud

Giant skeletons break through the faraway ground: vertebral ridges, calcified wings. From the air, they evoke intention: a blueprint? A map?

Chixie: Land of Costumes and Doors

It’s not the right mask that breaks the final lock – just you, freestyling.

PC: Land of Desert and Horizon

White sands lie open, unmapped. This land is what you make of it – or will be.




7. Five clowns and … actually, it’s all clowns. There’s nothing here but clowns.

Baizli: Land of Highwires and Nightmares

Pennants twist in thin air. Falling is inevitable, but step forward anyway. Until you reach the Gate, you’re only half a soul.

Chahut: Land of Blades and Chalices

Past hallways cut by half-moon pendulums, an altar waits. In smoky-sweet darkness, a question lurks: are you god, or offering?

Karako: Land of Reeds and Rhythm

Only the wind plays that lilting pipe, but there’s language in it, calling you to dance.

Barzum: Land of Silk and Cyclone

Steal ribbons from the gale, and weave a bright net. You’ll have something to catch in it eventually.

Marvus: Land of Stagelight and Starlight

The limelight’s glare conceals no audience, but take a bow. Tip your hat. A universe holds its breath, waiting for the show to begin.